isaga2014

PROGRAM

Main theme: “The shift from teaching to learning: individual,  collective and organizational learning through gaming & simulation”

Download Program Highlights and all Keynote Program Events

Download Program Overview - Week Schedule

Download Overview All Poster Session Contributions

Download Science Pillar – Overview All Paper Contributions

Download Arts & Crafts Pillar – Overview All Interactive Workshop Contributions

Download Complete and Detailed Program Brochure


Find all important informations during the conference with the "ISAGA 2014 Scheduler", our new mobile web app! Open it on your Desktop PC, Smartphone or Tablet with http://www.isaga2014.com/mobile.


Program Highlights and Keynote Program

    • Pre‐Conference Workshops, 3‐5 July 2014 

      3. + 4. July: “The learning starts when the game stops: Debriefing as the fount of learning from  games” by Dr. David Crookall, Prof. Dr. Elizabeth Tipton & Peter Dieckman 

      5. July: “Interactive Techniques for Instructor‐Led Training” by Sivasailam “Thiagi” Thiagarajan   

    • Product Showroom with 35 Companies 8.‐9. July 2014

      The program includes a two‐days gaming product showroom. About 35 companies are partners  of the conference and they will show their gaming products and services. 
       
    • Exhibition 250 Years History of Gaming Simulation “Time Capsule of Gaming”, 7‐11 July 2014 

      In addition ISAGA 2014 organizes a public “Time Capsule of Gaming” exhibition about 45 years of history of ISAGA and about 250 years of gaming simulation history in the German speaking countries. 

    • 45. ISAGAConference, 7.‐11.July 2014 ‐ Highlights

      * More than 150 sessions within the conference: State‐of‐the‐Art papers with research on evaluation, facilitation, debriefing and design of gaming simulation and  interactive workshops with simulation games to play. Best Paper and Best Poster  Award (Chair: Prof. Dr. Joe Wolfe, University of Tulsa, USA) und Best Workshop  Award (Chair: Birgit Zürn, ZMS, DHBW Stuttgart, Germany).

      * Attractive Keynotes (see below in detail): lectures, activities and panel discussions.

      * A simulation game is developed during the conference for a real client, game design  workshop (for and with international humanitarian children aid organization “Terre  des Hommes”)

      * Special tracks within the conference, e.g. 18th international Workshop on  Experimental Interactive Learning in Industrial Management by IFIP (International  Federation of Information Processing) and GALA (Games and Learning Alliance – EU  Network of Excellence for Serious Games).

      * Social program for Networking and Awards: several evening receptions, gala dinner,  boat ride on Lake of Constance, sightseeing tours.


Topics include traditional gaming methods like computer and webbased simulation games, board based games, roleplay games, learning games etc., as well as new developments of digital games, game based learning and gamification etc.

The program includes also a product showroom and a public exhibition (see related sections of the webpage) and an extensive social program (see venue section of the webpage).

Preliminary Program overview:

program
(click for enlarge)


The detailed program of the 45th ISAGA will be available in this section later. We will also provide a PDF Program Booklet and a PDF Abstract Volume in the Media Center.

See also the download here.